

Generates new hair curves on a surface mesh from scratch at point locations. What can they do? A video and link to the manual is worth a thousand words. Simply drag and drop from the Asset Browser onto your setups.

The Essentials asset library comes with 26 Hair assets split into categories: Deformation, Generation, Guides, Utility, Read, and Write. With great power comes great complex-ability, so Blender now includes hair assets to make your life easier.įor the first time ever, Blender ships with built-in assets! Powered by the flexibility of Geometry Nodes. The curves-based hair system first introduced in Blender 3.3 takes a major leap in this release.Ĭreating and grooming fancy hairdos is easier than ever.Īny kind of hair, fur, or grass is possible. It is compatible with Windows 8+, Linux and macOS 10.13+.Blender Foundation and the online developers community proudly present Blender 3.5!įeaturing a viewport compositor, vector displacement sculpting, built-in hair assets, many lights sampling for Cycles, and so much more. It is currently available in alpha, with the stable release scheduled for March 2023.

The updated Metal GPU rendering backend is available in Blender 3.5. The increase in frame rate over the existing OpenGL backend varies from scene to scene, and with viewport resolution – it gets smaller as resolution gets higher – but can be as high as 5x.Īccording to the blog post, the next major development goal is to introduce support for the Metal backend in Blender’s real-time compositor, which is currently not available on macOS. You can see benchmarks for the new Metal backend in this post on the Blender Developers Blog, conducted on a MacBook Pro laptop with a M1 Max processor. In Blender 3.5, the backend is also avaiable for viewport rendering via the Eevee real-time renderer. The Metal backend was originally introduced in Blender 3.1, but was initially only available for final-quality rendering using the Cycles renderer. Metal backend now available for GPU rendering via Eevee as well as Cycles The updated backend, which was developed in collaboration with Apple, and which works with AMD, Intel and Apple Silicon processors, will be released in Blender 3.5.

Blender’s Metal backend for GPU rendering now supports the open-source 3D software’s Eevee renderer, improving viewport performance on current Macs by up to 5x.
